VHOLUME
FORM FORM M-02CERTIFIED

Movement Tech

Every technique the community has named so far — how it works, who found it, and how to drill it.

Rooftop chain-run — the standard line through mid Vertical Records
▲ Steam screenshotRooftop chain-run — the standard line through mid Vertical Records

Slide-Jump

★☆☆

Found: Day 1 · @first_run_counts

HowJump within 3 frames of a slide's end. The jump inherits slide speed and skips landing slow-frames — a full-speed launch on flat ground, for free.

When to use: The opener of every route. No slide-jump = half a beat slow everywhere.

Ledge-Dash

★★☆

Found: Day 2 · @outer_wall_enjoyer

HowThe instant you grab a ledge, kick out sideways-forward (direction+Space+Shift same frame). A 0.15s frictionless window refreshes your speed outright.

When to use: Core of the outer Records line. 40% of any gold time lives here.

Chain-Run

★★★

Found: Day 1 · @duct_tape

HowRefresh ledges 3+ times without touching ground. +8% speed per refresh, stacking to 5. Any landing zeroes it.

When to use: Rooftop sections only. The 19:47 record's Records split runs a 7-chain.

Charged Wall Kick

★★★

Found: Day 3 · frame-lab collective

HowHold against a wall ≥0.5s and kick for double force. You can't move while charging — so the real tech is slide-into-wall, charge, kick out at an angle.

When to use: The vertical solution for the elevator shaft and archive atrium. Prereq for two hidden achievements.

Duct-Roll

★☆☆

Found: Day 1 · everyone

HowHold Ctrl through low ducts, release at the exit into a slide. Exit speed carries at 100% — the only non-decaying transition in the game.

When to use: The Underducts' breathing rhythm. Standard answer for every duct-into-slide section.

Bureau-Hop

★★☆

Found: Day 2 · @refuses_to_queue

HowCounter interaction zones only face the front — jump over from the side to skip the queue animation and land on the next counter.

When to use: Permit Plaza's "unofficial etiquette". The 7-counter chain is the best 30 seconds in the game.

The drill menu (leaderboard crew's daily 20)

Warmup · 30 slide-jumpsReceiving Hall gallery. Target: 28 of 30 with zero landing slow-frames.
Main · 10 triple chain-runsMid-Records three-ledge spot. Break one, count from 1.
Special · 15 suicide-drop rollsRecords viewing deck, floor 3. Frame-check yourself; any slow frame = restart.
Cooldown · 3 full counter chainsPermit Plaza, all seven. It's the reward, and it's muscle memory.

Ministry Memo · Patch 1.0.1

  • 01Official note: "Miscellaneous collision fixes." (That's the whole thing.)
  • 02Player reports: slide-jump inheritance -4% to -6% (30-sample frame table, still open)
  • 03Dissent: "You're just having a bad day." (214 downvotes)
  • 04Leaderboard note: "True or not, all records predate the patch. Splits are now version-stamped."

Awaiting 1.0.2 notes. Until then, all timing data on this site is measured on 1.0.1.

Discovery credits

TechFinderWhenNote
7-chain run@duct_tapeDay 1the core of the 19:47 record
Charged-kick exact framesframe-lab collectiveDay 30.5s from a 400-frame comparison
7-counter chain@refuses_to_queueDay 2video title: "Sorry, Window Sirs"
Outer ledge-dash line@outer_wall_enjoyerDay 2after 71 deaths: "the outside works"