Found: Day 1 · @first_run_counts
How — Jump within 3 frames of a slide's end. The jump inherits slide speed and skips landing slow-frames — a full-speed launch on flat ground, for free.
When to use: The opener of every route. No slide-jump = half a beat slow everywhere.
Found: Day 2 · @outer_wall_enjoyer
How — The instant you grab a ledge, kick out sideways-forward (direction+Space+Shift same frame). A 0.15s frictionless window refreshes your speed outright.
When to use: Core of the outer Records line. 40% of any gold time lives here.
Found: Day 1 · @duct_tape
How — Refresh ledges 3+ times without touching ground. +8% speed per refresh, stacking to 5. Any landing zeroes it.
When to use: Rooftop sections only. The 19:47 record's Records split runs a 7-chain.
Found: Day 3 · frame-lab collective
How — Hold against a wall ≥0.5s and kick for double force. You can't move while charging — so the real tech is slide-into-wall, charge, kick out at an angle.
When to use: The vertical solution for the elevator shaft and archive atrium. Prereq for two hidden achievements.
Found: Day 1 · everyone
How — Hold Ctrl through low ducts, release at the exit into a slide. Exit speed carries at 100% — the only non-decaying transition in the game.
When to use: The Underducts' breathing rhythm. Standard answer for every duct-into-slide section.
Found: Day 2 · @refuses_to_queue
How — Counter interaction zones only face the front — jump over from the side to skip the queue animation and land on the next counter.
When to use: Permit Plaza's "unofficial etiquette". The 7-counter chain is the best 30 seconds in the game.