▲ Steam screenshot — The Underducts: ground zero of the shortcut debateThe tutorial — but silver bites: the gallery slide-jump chain is gate one.
The lineStandard: Window 3 → gallery slide-jump ×6 → annex counter outside. Gold: a second wall-kick off the right wall skips two slide slots.
TrapThe queue machine's interaction bubble is bigger than it looks — drift too close and the queue animation eats 8 seconds.
The face of the game. Vertical climbing, chain-run school; the outer line splits gold from everything else.
Low profile and duct-rolls throughout. The gate is the crime scene of the 340-reply thread.
The most fun 2 minutes in the game: the 7-counter chain and the roof queue's pitch-black joke.
Finale. Atrium vertical puzzle + the last form. Quiet enough to hear your heartbeat and the stamp.
Community PB board (as of Day 5)
| Record | Holder | Time | Version · Note |
|---|
| Full five-district run | @duct_tape | 19:47 | 1.0.0 · uses gate skip |
| Full run (no gate skip) | @martyr_of_procedure | 20:59 | 1.0.0 · purist line |
| Vertical Records single | @outer_wall_enjoyer | 3:21 | 1.0.1 · outer line |
| Permit Plaza single | @refuses_to_queue | 1:58 | 1.0.1 · 7-counter chain |
| Underducts single | @duct_breather | 2:41 | 1.0.1 · filed the permit (ironically fastest) |