VHOLUME
The brutalist capital: Ministry concrete, fog, no end in sight
FORM V-27 · APPLICATION IN PROGRESS

VHOLUME

BRUTALIST PARKOUR · FAN FIELD MANUAL

One man. One revoked ration ticket. Five districts of paperwork.

⏱ How long to beat

🏆 Main story 5-7h·💯 100% ~10h

The parkour storyline is 5-7h; all routes, trinkets and the secret volume push ~10h. BABBDI DNA: short, dense, unforgettable.

⭐ Steam reviews

Overwhelmingly Positive ·916 reviews · 97% positive

“An out of body experience. Crazy how the devs make consistently good games all the time. Just one more run.” — Steam review, 100 👍

Steam →
Start the Beginner Guide

What is this game?

Official store description:

"VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey."

You are Robert. The Ministry revoked your family's ration tickets, and getting them back means a bureaucratic odyssey across five vertical districts — Receiving Hall, Vertical Records, the Underducts, Permit Plaza and Central Archive. Jump, run, climb and slide with full momentum freedom; chase target times; find shortcuts the level designers hid (and some they didn't). Solo or with friends. Chinese press called it the spiritual successor to BABBDI. $7.20, with a free demo.

"The spiritual successor to a parkour masterpiece." — Chinese gaming press (Youmin)

Field Notes — what the community is arguing about

Is the Underducts gate skip a real run? (ONGOING 🔥 340+ replies)

Day 4ONGOING

A gate passage in the Underducts can be jumped over, skipping 40 seconds. 7 of the top 10 runs use it; the other 3 are quoting "the spirit of target times" at them. The devs replied on Steam: "we didn't lock it, but it isn't the intended path" — both sides declared victory.

First sub-20 full run (CONFIRMED ✅)

Day 3STAMPED

@duct_tape cleared all five districts in 19:47. The line: outer ledge-dash on Vertical Records + the Permit Plaza counter-hop chain. Frame-checked, no cuts, stamped by the leaderboard crew. Second place is 1:12 back and drilling the outer line.

Was slide-jump stealth-nerfed in v1.0.1? (DISPUTED ❓)

Day 2DISPUTED

The patch notes only say "miscellaneous collision fixes", but multiple runners swear the slide-jump launch frame changed — same runway, half a meter shorter. There's a 30-sample frame table, and there's "you're imagining it". Waiting on 1.0.2 notes.

Archive Index

5
vertical districts
27
forms & tickets
14
achievements (6 hidden)
19:47
full-run record

Why does this game need a guide?

  • 01Momentum is king: the movement rules are never explained in-game — slide-jump timing alone doubles your average speed.
  • 02Target times demand optimized routes: gold on all five districts needs the shortcuts, not the signposted path.
  • 03The ticket/stamp collectible hunt has zero in-game tracking — a checklist is basically required.
  • 04Bilingual guides are a blank everywhere — this site is the first systematic manual in any language.