"VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey."
You are Robert. The Ministry revoked your family's ration tickets, and getting them back means a bureaucratic odyssey across five vertical districts — Receiving Hall, Vertical Records, the Underducts, Permit Plaza and Central Archive. Jump, run, climb and slide with full momentum freedom; chase target times; find shortcuts the level designers hid (and some they didn't). Solo or with friends. Chinese press called it the spiritual successor to BABBDI. $7.20, with a free demo.
"The spiritual successor to a parkour masterpiece." — Chinese gaming press (Youmin)
Field Notes — what the community is arguing about
Is the Underducts gate skip a real run? (ONGOING 🔥 340+ replies)
Day 4ONGOING
A gate passage in the Underducts can be jumped over, skipping 40 seconds. 7 of the top 10 runs use it; the other 3 are quoting "the spirit of target times" at them. The devs replied on Steam: "we didn't lock it, but it isn't the intended path" — both sides declared victory.
First sub-20 full run (CONFIRMED ✅)
Day 3STAMPED
@duct_tape cleared all five districts in 19:47. The line: outer ledge-dash on Vertical Records + the Permit Plaza counter-hop chain. Frame-checked, no cuts, stamped by the leaderboard crew. Second place is 1:12 back and drilling the outer line.
Was slide-jump stealth-nerfed in v1.0.1? (DISPUTED ❓)
Day 2DISPUTED
The patch notes only say "miscellaneous collision fixes", but multiple runners swear the slide-jump launch frame changed — same runway, half a meter shorter. There's a 30-sample frame table, and there's "you're imagining it". Waiting on 1.0.2 notes.