Mini-Game: Five-District Sprint
A free playable mini-game built on the momentum rules: ratcheting speed, landing rolls, counter slides.
▲ click the canvas to run · momentum only ratchets up
What this is
A playable fan mini-game: one-button parkour, mechanics straight from this site's Movement Tech page — momentum only ratchets up, landing rolls cancel slow-frames, counters need slides. Five districts mirror the Routes page. See how far you sprint.
Three rules
Momentum
Speed only rises (+3% per roll); stumbles and hits are the only brakes. Momentum meter top-right.
Landing roll
Tap again the frame you land (0.12s buffer) = roll, cancel the stumble, micro-boost. Streak counter top-left.
Obstacles
Gaps and counters. Tap to jump gaps, hold ↓ to slide counters. A fall or a counter hit costs one heart each — three mistakes end the run.
Speedrun board (Day-5 snapshot · for fun)
| Runner | Distance | Note |
|---|---|---|
| @duct_tape | 1,284m | Cleared Central Archive and still said "the outer line is faster" |
| @outer_wall_enjoyer | 983m | Ran Records on the outer ledges, barely rolled at all |
| @refuses_to_queue | 812m | Counter-hopped seven in a row, then fell into the next gap |
Controls
Desktop: Space/↑ jump, hold ↓/S/Shift to slide, tap on landing to roll · P pause · R restart. Mobile: tap right half to jump, hold left half to slide. Free to play.
Mechanic origin: the three momentum rules on Movement and the target times on Districts — the guide plays the game; the game plays the guide.